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How many copies did Dyson Sphere Program sell?

Estimated copies sold
≈ 2.3M–3.7M
$12.5M–$33.6M after Steam's cut $22.7M–$51.6M before the cut
from 92k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dyson Sphere Program out and predicted the genre from its 8 similar games. Every figure here, including Dyson Sphere Program's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 100k–963k
best case 5.3M (ASTRONEER)
Games like Dyson Sphere Program

The middle of these games

≈ 100k–963k copies

≈ $769k–$9.8M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: ASTRONEER at ≈ 4.0M–6.5M copies, ≈ $33.0M–$88.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 32k.
The genre you'd be entering
Your set
Your set clusters on Automation (6 of 8) and Space (6 of 8).
The winners
Winners here lead with Open World + Open World Survival Craft, priced around $30.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ManagementStrategy

Sizing up your own game? See what its genre can realistically do before you build it.