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How many copies did Astro Colony sell?

Estimated copies sold
≈ 67k–109k
$368k–$989k after Steam's cut $669k–$1.5M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Astro Colony out and predicted the genre from its 8 similar games. Every figure here, including Astro Colony's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 117k–2.5M
best case 5.3M (ASTRONEER)
Games like Astro Colony

The middle of these games

≈ 117k–2.5M copies

≈ $1.3M–$22.3M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: ASTRONEER at ≈ 4.0M–6.5M copies, ≈ $33.0M–$88.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 1k to 32k.
The genre you'd be entering
Your set
Your set clusters on Automation (6 of 8) and Space (6 of 8).
The winners
Winners here lead with Open World + Open World Survival Craft, priced around $30.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ManagementStrategy
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11x vs typical
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AutomationSpace
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