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How many copies did Time Gap Puppies sell?

Estimated copies sold
≈ 198–322
$217–$584 after Steam's cut $395–$899 before the cut
from 8 reviews (8 user reviews)
Thin evidence: 8 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Time Gap Puppies out and predicted the genre from its 8 similar games. Every figure here, including Time Gap Puppies's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–5k
best case 12k (スペルトナエル)
Games like Time Gap Puppies

The middle of these games

≈ 1k–5k copies

≈ $2k–$15k after Steam's cut

from ~80 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: スペルトナエル at ≈ 9k–15k copies, ≈ $22k–$60k after Steam's cut.

What it took to get here
About half the games that made it here had over 27 reviews in their first month; the spread ran 11 to 59.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (5 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Rogue-lite + Bullet Hell, priced around $9.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.