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How many copies did Do I smell Pizza? sell?

Estimated copies sold
≈ 471–766
$646–$2k after Steam's cut $1k–$3k before the cut
from 19 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Do I smell Pizza? out and predicted the genre from its 8 similar games. Every figure here, including Do I smell Pizza?'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 56k–86k
best case 906k (Garfield Kart)
Games like Do I smell Pizza?

The middle of these games

≈ 56k–86k copies

≈ $232k–$306k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Garfield Kart at ≈ 690k–1.1M copies, ≈ $947k–$2.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 17 reviews in their first month; the spread ran 14 to 521.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (7 of 8) and Bullet Hell (2 of 8).
The winners
Winners here lead with Cult Classic + Combat Racing, priced around $5. The breakout hits carry Cult Classic + Combat Racing + Competitive; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

They Can't Stop All Of Us
2019
Est. copies
≈ 47k–76k
SteamSpy 200k–500k
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Bardbarian
2014
Est. copies
≈ 85k–137k
SteamSpy 100k–200k
Est. revenue
$186k–$500k after Steam's cut $338k–$769k before the cut
$7.99
2k reviews
Very Positive
Garfield Kart
2015
Est. copies
≈ 690k–1.1M
9.1x vs typical
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
Pengun
2023
Est. copies
≈ 496–806
too small to compare
SteamSpy under 20k
Est. revenue
$408–$1k after Steam's cut $742–$2k before the cut
$2.99
20 reviews
Positive
ActionCasual
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2023
Est. copies
≈ 39k–63k
SteamSpy 50k–100k
Est. revenue
$106k–$285k after Steam's cut $193k–$438k before the cut
$9.99
2k reviews
Very Positive
PhysicsComedy
CD 2: Trap Master
2024
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≈ 9k–15k
too small to compare
SteamSpy under 20k
Est. revenue
$38k–$102k after Steam's cut $69k–$157k before the cut
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Indie3D
Sidewalk Simulator
2024
Est. copies
≈ 570–927
too small to compare
SteamSpy under 20k
Est. revenue
$625–$2k after Steam's cut $1k–$3k before the cut
$3.99
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Early AccessAction
wonShot
2020
Est. copies
≈ 719–1k
too small to compare
SteamSpy 20k–50k
Est. revenue
$196–$527 after Steam's cut $356–$810 before the cut
$0.99
29 reviews
Positive
Shoot 'Em UpTop-Down Shooter

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