Sign in
wishvane

How big is Rekt: Crash Test?

Estimated owners
≈ 15k–24k
from 599 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rekt: Crash Test out and predicted the genre from its 8 similar games. Every figure here, including Rekt: Crash Test's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 259k–2.4M
best case 12.7M (Assetto Corsa)
Games like Rekt: Crash Test

The middle of these games

≈ 259k–2.4M copies

≈ $4.0M–$37.0M after Steam's cut

from ~31k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Assetto Corsa at ≈ 9.7M–15.8M copies, ≈ $53.4M–$143.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Racing (8 of 8) and Automobile Sim (7 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $20.
The era
The games you compared span 2013 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Assetto Corsa Competizione
2019
Est. copies
≈ 1.4M–2.2M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$15.2M–$40.8M after Steam's cut $27.6M–$62.8M before the cut
$39.99
48k reviews
Very Positive
RacingAutomobile Sim
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
5.6x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
DiRT Rally 2.0
2019
Est. copies
≈ 1.4M–2.3M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $13.9M–$31.7M before the cut
$19.99
48k reviews
Very Positive
RacingAutomobile Sim
The Crew™ 2
2018
Est. copies
≈ 3.0M–4.9M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$29.99
100k reviews
Mostly Positive
RacingOpen World
Iron Madness
2016
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
Free
Free
106 reviews
Mixed
RacingAction
Gas Guzzlers Extreme
2013
Est. copies
≈ 261k–424k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$24.99
4k reviews
Very Positive
Combat RacingVehicular Combat
Battle Riders
2017
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$0.99
192 reviews
Mostly Positive
Vehicular CombatRacing
Road Redemption
2017
Est. copies
≈ 465k–755k
SteamSpy 1M–2M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.6M–$10.6M before the cut
$19.99
14k reviews
Very Positive
Vehicular CombatRacing

Sizing up your own game? See what its genre can realistically do before you build it.