Sign in
wishvane

How many copies did Jewel of Kuru sell?

Estimated copies sold
≈ 74–121
$102–$275 after Steam's cut $185–$423 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Jewel of Kuru out and predicted the genre from its 8 similar games. Every figure here, including Jewel of Kuru's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 38k–69k
best case 591k (SCARLET NEXUS)
Games like Jewel of Kuru

The middle of these games

≈ 38k–69k copies

≈ $289k–$1.1M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: SCARLET NEXUS at ≈ 450k–731k copies, ≈ $7.4M–$20.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 520 reviews in their first month; the spread ran 190 to 5k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (7 of 8) and Action-Adventure (7 of 8).
The winners
Winners here lead with Anime + JRPG, priced around $60. The breakout hits carry Anime + Sci-fi + JRPG; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

KINGDOM HEARTS III + Re Mind (DLC)
2024
Est. copies
≈ 72k–118k
2.4x vs typical
SteamSpy 20k–50k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
$59.99
3k reviews
Very Positive
ActionAdventure
SCARLET NEXUS
2021
Est. copies
≈ 450k–731k
15x vs typical
SteamSpy 1M–2M
Est. revenue
$7.4M–$20.0M after Steam's cut $13.5M–$30.7M before the cut
$59.99
18k reviews
Very Positive
AnimeAction
KAKU: Ancient Seal
2024
Est. copies
≈ 28k–45k
SteamSpy 500k–1M
Est. revenue
$192k–$517k after Steam's cut $350k–$796k before the cut
$24.99
1k reviews
Mostly Positive
Open WorldAction RPG
SINNER: Sacrifice for Redemption
2018
Est. copies
≈ 32k–51k
SteamSpy 100k–200k
Est. revenue
$165k–$445k after Steam's cut $301k–$684k before the cut
$18.99
1k reviews
Mixed
Ocean's Heart
2021
Est. copies
≈ 37k–61k
SteamSpy 100k–200k
Est. revenue
$154k–$413k after Steam's cut $279k–$636k before the cut
$14.99
2k reviews
Very Positive
Pixel GraphicsAction RPG
Catmaze
2018
Est. copies
≈ 18k–30k
SteamSpy 100k–200k
Est. revenue
$50k–$135k after Steam's cut $91k–$208k before the cut
$9.99
602 reviews
Very Positive
Side ScrollerExploration
Soulstice
2022
Est. copies
≈ 69k–111k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
$754k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$39.99
3k reviews
Mostly Positive
Hack and SlashSpectacle fighter
I Am Jesus Christ: Prologue
2022
Est. copies
≈ 30k–48k
SteamSpy 20k–50k
Est. revenue
Free
Free
1k reviews
Mostly Positive
ActionAdventure

Sizing up your own game? See what its genre can realistically do before you build it.