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How many copies did I Am Jesus Christ: Prologue sell?

Estimated copies sold
≈ 30k–48k
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I Am Jesus Christ: Prologue out and predicted the genre from its 8 similar games. Every figure here, including I Am Jesus Christ: Prologue's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–74k
best case 292k (Ages of Conflict: World War Simulator)
Games like I Am Jesus Christ: Prologue

The middle of these games

≈ 12k–74k copies

≈ $28k–$642k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Ages of Conflict: World War Simulator at ≈ 223k–362k copies, ≈ $428k–$1.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 317 reviews in their first month; the spread ran 149 to 911.
The genre you'd be entering
Your set
Your set clusters on Historical (5 of 8) and Interactive Fiction (5 of 8).
The winners
Winners here lead with Idler + Simulation, priced around $7.
The era
The games you compared span 2013 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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