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How big is Reflect Horizons?

Estimated owners
≈ 942–2k
from 38 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Reflect Horizons out and predicted the genre from its 8 similar games. Every figure here, including Reflect Horizons's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 156k–423k
best case 659k (BONELAB)
Games like Reflect Horizons

The middle of these games

≈ 156k–423k copies

≈ $2.0M–$6.5M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: BONELAB at ≈ 502k–816k copies, ≈ $5.5M–$14.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 14 reviews in their first month; the spread ran 1 to 7k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Immersive (4 of 8).
The winners
Winners here lead with VR + Physics, priced around $40.
The era
The games you compared span 2017 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BONELAB
2022
Est. copies
≈ 502k–816k
3.5x vs typical
SteamSpy 500k–1M
Est. revenue
$5.5M–$14.9M after Steam's cut $10.0M–$22.9M before the cut
$39.99
20k reviews
Very Positive
VRPhysics
Meditation VR
2020
Est. copies
≈ 2k–4k
too small to compare
SteamSpy 20k–50k
Est. revenue
Free
Free
98 reviews
Mostly Positive
VRRelaxing
Soundscape XR: 2024
2024
Est. copies
≈ 645–1k
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
26 reviews
Mostly Positive
PsychedelicCasual
I Expect You To Die
2017
Est. copies
≈ 96k–155k
SteamSpy 200k–500k
Est. revenue
$657k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$24.99
3k reviews
Very Positive
VRPuzzle
Free Spirit VR Meditation
2020
Est. copies
≈ 198–322
too small to compare
SteamSpy under 20k
Est. revenue
$121–$325 after Steam's cut $220–$500 before the cut
$2.22
8 reviews
8 user reviews
VRImmersive
Into the Radius 2
2026
Est. copies
≈ 142k–231k
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.5M before the cut
$39.99
6k reviews
Mostly Positive
Early AccessVR
despatch: Entity Astray
2020
Est. copies
≈ 446–725
too small to compare
SteamSpy 20k–50k
Est. revenue
$2k–$5k after Steam's cut $3k–$8k before the cut
$14.99
18 reviews
Mixed
VRSingleplayer
DepthQVR_AQUA
2020
Est. copies
≈ 918–1k
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
37 reviews
Mostly Positive
CasualVR

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