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How many copies did I Expect You To Die sell?

Estimated copies sold
≈ 96k–155k
$657k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I Expect You To Die out and predicted the genre from its 8 similar games. Every figure here, including I Expect You To Die's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 731k–1.2M
best case 1.8M (Liar's Bar)
Games like I Expect You To Die

The middle of these games

≈ 731k–1.2M copies

≈ $5.6M–$7.2M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Co-op (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Liar's Bar at ≈ 1.4M–2.3M copies, ≈ $2.7M–$7.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 12k reviews in their first month; the spread ran 6k to 13k.
The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Co-op + Gambling, priced around $16. The breakout hits carry FPS; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Liar's Bar
2024
Est. copies
≈ 1.4M–2.3M
3.1x vs typical
SteamSpy 2M–5M
Est. revenue
$2.7M–$7.2M after Steam's cut $4.9M–$11.1M before the cut
$6.99
56k reviews
Very Positive
MultiplayerCasual
Car Mechanic Simulator 2021
2021
Est. copies
≈ 955k–1.6M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.6M after Steam's cut $11.9M–$27.1M before the cut
$24.99
38k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
Pacify
2019
Est. copies
≈ 1.2M–2.0M
2.3x vs typical
SteamSpy 2M–5M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$4.99
43k reviews
Very Positive
HorrorOnline Co-Op
Hardspace: Shipbreaker
2022
Est. copies
≈ 554k–900k
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$34.99
22k reviews
Very Positive
SpaceSci-fi
SUPERHOT
2016
Est. copies
≈ 1.7M–2.8M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$11.6M–$31.3M after Steam's cut $21.2M–$48.1M before the cut
$24.99
41k reviews
Very Positive
ActionFPS
Surgeon Simulator
2013
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before the cut
$9.99
17k reviews
Very Positive
SimulationFunny
Keep Talking and Nobody Explodes
2015
Est. copies
≈ 835k–1.4M
SteamSpy 1M–2M
Est. revenue
$3.4M–$9.3M after Steam's cut $6.3M–$14.2M before the cut
$14.99
17k reviews
Overwhelmingly Positive
Co-opLocal Multiplayer
Secret Neighbor: Hello Neighbor Multiplayer
2019
Est. copies
≈ 558k–907k
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.2M after Steam's cut $5.6M–$12.7M before the cut
$19.99
19k reviews
Very Positive
MultiplayerHorror

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