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How many copies did Absolutely Goode Championship sell?

Estimated copies sold
≈ 74–121
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Absolutely Goode Championship out and predicted the genre from its 8 similar games. Every figure here, including Absolutely Goode Championship's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 623k–1.3M
best case 1.3M (Car Mechanic Simulator 2021)
Games like Absolutely Goode Championship

The middle of these games

≈ 623k–1.3M copies

≈ $4.9M–$6.3M after Steam's cut

from ~21k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Car Mechanic Simulator 2021 at ≈ 955k–1.6M copies, ≈ $6.6M–$17.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 55 to 19k.
The genre you'd be entering
Your set
Your set clusters on Automobile Sim (6 of 8) and Driving (6 of 8).
The winners
Winners here lead with FPS + Shooter, priced around $25. The breakout hits carry Realistic; a typical game here doesn't.
The era
The games you compared span 2006 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

POLYGON
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Est. copies
≈ 917k–1.5M
1.8x vs typical
SteamSpy 1M–2M
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Free
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37k reviews
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Free to PlayFPS
FlatOut 2
2006
Est. copies
≈ 1.4M–2.3M
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
City Car Driving
2016
Est. copies
≈ 1.5M–2.4M
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$10.3M–$27.7M after Steam's cut $18.7M–$42.6M before the cut
$24.99
36k reviews
Very Positive
SimulationDriving
Car Mechanic Simulator 2021
2021
Est. copies
≈ 955k–1.6M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.6M after Steam's cut $11.9M–$27.1M before the cut
$24.99
38k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
MX Bikes
2019
Est. copies
≈ 1.1M–1.7M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.5M after Steam's cut $18.6M–$42.3M before the cut
$34.99
37k reviews
Very Positive
MotocrossMotorbike
F1® 2021
2021
Est. copies
≈ 864k–1.4M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
35k reviews
Very Positive
RacingDriving
F1® 23
2023
Est. copies
≈ 437k–710k
SteamSpy 1M–2M
Est. revenue
Free
Free
18k reviews
Very Positive
VRRacing
Mon Bazou
2025
Est. copies
≈ 512k–831k
SteamSpy 200k–500k
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.3M before the cut
$15.99
21k reviews
Overwhelmingly Positive
Early AccessAutomobile Sim

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