Sign in
wishvane

How many copies did MX Bikes sell?

Estimated copies sold
≈ 1.1M–1.7M
$10.2M–$27.5M after Steam's cut $18.6M–$42.3M before the cut
from 37k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MX Bikes out and predicted the genre from its 8 similar games. Every figure here, including MX Bikes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 49k–68k
best case 173k (MX vs ATV Legends)
Games like MX Bikes

The middle of these games

≈ 49k–68k copies

≈ $426k–$470k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: MX vs ATV Legends at ≈ 132k–214k copies, ≈ $1.4M–$3.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 462 reviews in their first month; the spread ran 190 to 3k.
The genre you'd be entering
Your set
Your set clusters on Racing (8 of 8) and Sports (8 of 8).
The winners
Winners here lead with Racing + Sports, priced around $30.
The era
The games you compared span 2010 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

MXGP - The Official Motocross Videogame
2014
Est. copies
≈ 92k–149k
SteamSpy 200k–500k
Est. revenue
$252k–$678k after Steam's cut $458k–$1.0M before the cut
$9.99
2k reviews
Very Positive
RacingSports
MXGP 2019 - The Official Motocross Videogame
2019
Est. copies
≈ 37k–60k
SteamSpy 100k–200k
Est. revenue
$255k–$685k after Steam's cut $463k–$1.1M before the cut
$24.99
1k reviews
Very Positive
SimulationRacing
Monster Energy Supercross - The Official Videogame 3
2020
Est. copies
≈ 34k–55k
SteamSpy 50k–100k
Est. revenue
$231k–$620k after Steam's cut $420k–$955k before the cut
$24.99
1k reviews
Very Positive
SportsRacing
MXGP PRO
2018
Est. copies
≈ 41k–67k
SteamSpy 100k–200k
Est. revenue
$226k–$608k after Steam's cut $411k–$935k before the cut
$19.99
1k reviews
Very Positive
SimulationRacing
Sledders
2025
Est. copies
≈ 120k–195k
3.6x vs typical
SteamSpy 100k–200k
Est. revenue
$988k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$29.99
5k reviews
Very Positive
MotocrossSimulation
MX vs. ATV Reflex
2010
Est. copies
≈ 255k–414k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$19.99
4k reviews
Very Positive
RacingMotocross
MX vs ATV All Out
2018
Est. copies
≈ 52k–84k
SteamSpy 200k–500k
Est. revenue
$568k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
$39.99
2k reviews
Very Positive
RacingSports
MX vs ATV Legends
2022
Est. copies
≈ 132k–214k
3.9x vs typical
SteamSpy 50k–100k
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$39.99
5k reviews
Very Positive
RacingSports

Sizing up your own game? See what its genre can realistically do before you build it.