wishvane
How many copies did MX Bikes sell?
Estimated copies sold
≈ 1.0M–1.7M
$10.0M–$26.9M net $18.2M–$41.4M gross
from 36k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MX Bikes out and predicted the genre from its 8 similar games. Every figure here, including MX Bikes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 49k–68k
best case 158k (MX vs ATV Legends)
The Racing lane

A niche genre: modest ceilings, most sell around 54k copies, so plan for a small audience.

A typical game
≈ 54k copies
≈ $451k after Steam's cut
from ~1k reviews
Best case
≈ 158k copies
MX vs ATV Legends · ≈ $2.4M after Steam's cut
from 5k reviews
A breakout hit, far above a typical game.

5 of your 8 games sit in the typical range; 3 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Racing + Sports, priced around $30.
  • The games you compared span 2010 to 2025, a lane with a long track record.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2014
Est. copies
≈ 85k–138k
SteamSpy 200k–500k
Est. revenue
$234k–$628k net $425k–$967k gross
$9.99
2k reviews
Very Positive
RacingSports +6
2019
Est. copies
≈ 37k–60k
SteamSpy 100k–200k
Est. revenue
$254k–$683k net $462k–$1.1M gross
$24.99
1k reviews
Very Positive
SimulationRacing +4
2020
Est. copies
≈ 36k–58k
SteamSpy 50k–100k
Est. revenue
$245k–$658k net $445k–$1.0M gross
$24.99
1k reviews
Very Positive
SportsRacing +4
2018
Est. copies
≈ 41k–66k
SteamSpy 100k–200k
Est. revenue
$224k–$603k net $408k–$928k gross
$19.99
1k reviews
Very Positive
SimulationRacing +5
2025
Est. copies
≈ 113k–184k
3.5x vs typical
SteamSpy 100k–200k
Est. revenue
$935k–$2.5M net $1.7M–$3.9M gross
$29.99
5k reviews
Overwhelmingly Positive
MotocrossSimulation +6
2010
Est. copies
≈ 209k–339k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M net $2.1M–$4.7M gross
$19.99
4k reviews
Very Positive
RacingMotocross +6
2018
Est. copies
≈ 52k–84k
SteamSpy 200k–500k
Est. revenue
$567k–$1.5M net $1.0M–$2.3M gross
$39.99
2k reviews
Very Positive
RacingSports +6
2022
Est. copies
≈ 120k–195k
3.7x vs typical
SteamSpy 50k–100k
Est. revenue
$1.3M–$3.5M net $2.4M–$5.5M gross
$39.99
5k reviews
Very Positive
RacingSports +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples