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How many copies did Directive Nine sell?

Estimated copies sold
≈ 546–887
from 22 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Directive Nine out and predicted the genre from its 8 similar games. Every figure here, including Directive Nine's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 37k–85k
best case 517k (EVERSPACE™)
Games like Directive Nine

The middle of these games

≈ 37k–85k copies

≈ $298k–$604k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: EVERSPACE™ at ≈ 394k–641k copies, ≈ $2.2M–$5.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 642 reviews in their first month; the spread ran 128 to 1k.
The genre you'd be entering
Your set
Your set clusters on Shooter (5 of 8) and VR (5 of 8).
The winners
Winners here lead with Space + Action Roguelike, priced around $20. The breakout hits carry Space + Sci-fi + Space Sim; a typical game here doesn't.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

EVERSPACE™
2017
Est. copies
≈ 394k–641k
9.0x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before the cut
$19.99
11k reviews
Mostly Positive
SpaceAction Roguelike
Sublevel Zero Redux
2015
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$106k–$286k after Steam's cut $193k–$439k before the cut
$14.99
528 reviews
Very Positive
IndieAction
Hellsweeper VR
2023
Est. copies
≈ 15k–25k
SteamSpy under 20k
Est. revenue
$85k–$227k after Steam's cut $154k–$350k before the cut
$19.99
620 reviews
Very Positive
Hack and SlashAction Roguelike
COMPOUND
2022
Est. copies
≈ 53k–86k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$291k–$784k after Steam's cut $530k–$1.2M before the cut
$19.99
2k reviews
Overwhelmingly Positive
ActionRogue-lite
The Light Brigade: Definitive Edition
2023
Est. copies
≈ 32k–51k
SteamSpy 20k–50k
Est. revenue
$217k–$582k after Steam's cut $394k–$896k before the cut
$24.99
1k reviews
Very Positive
VRAction
Receiver 2
2020
Est. copies
≈ 76k–123k
2.4x vs typical
SteamSpy 500k–1M
Est. revenue
$418k–$1.1M after Steam's cut $759k–$1.7M before the cut
$19.99
3k reviews
Very Positive
Receiver
2013
Est. copies
≈ 265k–430k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$363k–$976k after Steam's cut $660k–$1.5M before the cut
$4.99
4k reviews
Mostly Positive
In Death
2018
Est. copies
≈ 30k–49k
SteamSpy 50k–100k
Est. revenue
$249k–$670k after Steam's cut $453k–$1.0M before the cut
$29.99
994 reviews
Very Positive
VRAction

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