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How many copies did Path to Prosperity sell?

Estimated copies sold
≈ 744–1k
$3k–$8k after Steam's cut $6k–$13k before the cut
from 30 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Path to Prosperity out and predicted the genre from its 8 similar games. Every figure here, including Path to Prosperity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.6M–4.0M
best case 6.9M (Age of Empires II: Definitive Edition)
Games like Path to Prosperity

The middle of these games

≈ 1.6M–4.0M copies

≈ $27.3M–$61.4M after Steam's cut

from ~62k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Age of Empires II: Definitive Edition at ≈ 5.2M–8.5M copies, ≈ $50.4M–$135.5M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Base-Building (8 of 8) and RTS (7 of 8).
The winners
Winners here lead with RTS + City Builder, priced around $35.
The era
The games you compared span 2012 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.9x vs typical
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Age of Empires III: Definitive Edition
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≈ 1.4M–2.2M
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Base-BuildingResource Management
Age of Empires® III (2007)
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≈ 2.0M–3.3M
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Age of Empires IV: Anniversary Edition
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≈ 6.5M–10.6M
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Sizing up your own game? See what its genre can realistically do before you build it.