Sign in
wishvane

How many copies did Winter Survival sell?

Estimated copies sold
≈ 19k–31k
$100k–$270k after Steam's cut $182k–$415k before the cut
from 775 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Winter Survival out and predicted the genre from its 8 similar games. Every figure here, including Winter Survival's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–7k
best case 2.2M (Core Keeper)
Games like Winter Survival

The middle of these games

≈ 2k–7k copies

≈ $8k–$59k after Steam's cut

from ~157 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Core Keeper at ≈ 1.6M–2.7M copies, ≈ $9.0M–$24.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 110 reviews in their first month; the spread ran 20 to 39k.
The genre you'd be entering
Your set
Your set clusters on Survival (8 of 8) and Open World Survival Craft (6 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $17. The breakout hits carry Adventure + Exploration + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2016 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Core Keeper
2024
Est. copies
≈ 1.6M–2.7M
423x vs typical
SteamSpy 1M–2M
Est. revenue
$9.0M–$24.3M after Steam's cut $16.4M–$37.3M before the cut
$19.99
66k reviews
Very Positive
Pixel GraphicsOpen World Survival Craft
Badiya: Desert Survival
2016
Est. copies
≈ 14k–23k
2.2x vs typical
SteamSpy under 20k
Est. revenue
$78k–$210k after Steam's cut $142k–$323k before the cut
$19.99
341 reviews
Mixed
Open World Survival CraftProcedural Generation
BugOut
2018
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$14.99
37 reviews
Mostly Negative
Open World Survival CraftSurvival
Farmer's Life: Prologue
2021
Est. copies
≈ 6k–10k
1.5x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
240 reviews
Mostly Positive
Farming SimFree to Play
Among Trees
2021
Est. copies
≈ 55k–90k
14x vs typical
SteamSpy 100k–200k
Est. revenue
$228k–$613k after Steam's cut $415k–$944k before the cut
$14.99
2k reviews
Mixed
Open World Survival CraftExploration
RivenWorld: The First Era
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$9.99
42 reviews
Mixed
Early AccessOpen World
Lodventure
2023
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$17k–$45k after Steam's cut $30k–$69k before the cut
$14.99
164 reviews
Mostly Positive
Open World Survival CraftIndie
In Next Life
2026
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
Free
Free
149 reviews
Mixed
Early AccessCrafting

Sizing up your own game? See what its genre can realistically do before you build it.