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How big is Penimorta?

Estimated owners
≈ 7k–11k
from 268 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Penimorta out and predicted the genre from its 8 similar games. Every figure here, including Penimorta's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 60k–88k
best case 206k (Nordic Ashes: Survivors of Ragnarok)
Games like Penimorta

The middle of these games

≈ 60k–88k copies

≈ $152k–$250k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Nordic Ashes: Survivors of Ragnarok at ≈ 157k–255k copies, ≈ $431k–$1.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 603 to 4k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Bullet Hell (8 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $10. The breakout hits carry Early Access + Top-Down + Casual; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.