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How big is Darza's Dominion?

Estimated owners
≈ 31k–51k
from 1k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Darza's Dominion out and predicted the genre from its 8 similar games. Every figure here, including Darza's Dominion's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 378k–1.3M
best case 12.3M (Deep Rock Galactic)
Games like Darza's Dominion

The middle of these games

≈ 378k–1.3M copies

≈ $2.3M–$10.0M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Action Roguelike (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Deep Rock Galactic at ≈ 9.4M–15.3M copies, ≈ $77.6M–$208.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 2k to 40k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (4 of 8) and Rogue-like (3 of 8).
The winners
Winners here lead with Dwarf + Co-op, priced around $30.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tribes of Midgard
2021
Est. copies
≈ 576k–937k
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
$19.99
23k reviews
Mostly Positive
Open World Survival CraftOnline Co-Op
Deep Rock Galactic
2020
Est. copies
≈ 9.4M–15.3M
29x vs typical
SteamSpy 5M–10M
Est. revenue
$77.6M–$208.6M after Steam's cut $141.1M–$321.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
DwarfCo-op
Magicraft
2024
Est. copies
≈ 416k–676k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before the cut
$15.99
17k reviews
Very Positive
Action RoguelikeRogue-lite
The Flame in the Flood
2016
Est. copies
≈ 304k–493k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$14.99
7k reviews
Mostly Positive
SurvivalAdventure
HighFleet
2021
Est. copies
≈ 184k–299k
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before the cut
$29.99
7k reviews
Very Positive
SingleplayerIndie
Chronicon
2020
Est. copies
≈ 241k–391k
SteamSpy 1M–2M
Est. revenue
$927k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$13.99
10k reviews
Very Positive
LootAction RPG
Magicite
2014
Est. copies
≈ 425k–690k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$9.99
8k reviews
Very Positive
IndieRPG
Noita
2020
Est. copies
≈ 2.2M–3.6M
6.7x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before the cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like

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