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How many copies did Rendezvous sell?

Estimated copies sold
≈ 1k–2k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 54 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rendezvous out and predicted the genre from its 8 similar games. Every figure here, including Rendezvous's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 53k–247k
best case 3.3M (Mirror's Edge™)
Games like Rendezvous

The middle of these games

≈ 53k–247k copies

≈ $392k–$1.6M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Cyberpunk (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Mirror's Edge™ at ≈ 2.5M–4.0M copies, ≈ $13.7M–$36.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 682 reviews in their first month; the spread ran 276 to 1k.
The genre you'd be entering
Your set
Your set clusters on Cyberpunk (4 of 8) and Point & Click (4 of 8).
The winners
Winners here lead with Action-Adventure + Parkour, priced around $20. The breakout hits carry Parkour + First-Person + 3D Platformer; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2009
Est. copies
≈ 2.5M–4.0M
20x vs typical
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The Uncertain: Last Quiet Day
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Very Positive

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