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How many copies did Fallen Aces sell?

Estimated copies sold
≈ 171k–278k
$704k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
from 7k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fallen Aces out and predicted the genre from its 8 similar games. Every figure here, including Fallen Aces's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 871–5.3M
best case 7.9M (Squad)
Games like Fallen Aces

The middle of these games

≈ 871–5.3M copies

≈ $276k–$84.1M after Steam's cut

from ~31k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Squad at ≈ 6.0M–9.8M copies, ≈ $66.2M–$178.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 735 reviews in their first month; the spread ran 2 to 88k.
The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Immersive Sim (5 of 8).
The winners
Winners here lead with Military + Realistic, priced around $40.
The era
The games you compared span 2017 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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FPSWargame

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