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How many copies did Republic of Jungle sell?

Estimated copies sold
≈ 5k–8k
$21k–$56k after Steam's cut $38k–$85k before the cut
from 202 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Republic of Jungle out and predicted the genre from its 8 similar games. Every figure here, including Republic of Jungle's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 200k–1.2M
best case 3.0M (Gang Beasts)
Games like Republic of Jungle

The middle of these games

≈ 200k–1.2M copies

≈ $1.1M–$4.9M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Physics (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Gang Beasts at ≈ 2.3M–3.8M copies, ≈ $12.7M–$34.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 57 to 4k.
The genre you'd be entering
Your set
Your set clusters on Physics (3 of 8) and 3D Fighter (2 of 8).
The winners
Winners here lead with Physics + Party Game, priced around $20.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gang Beasts
2017
Est. copies
≈ 2.3M–3.8M
4.3x vs typical
SteamSpy 2M–5M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$19.99
67k reviews
Very Positive
FunnyPhysics
Move or Die
2016
Est. copies
≈ 970k–1.6M
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.3M–$16.5M before the cut
$14.99
23k reviews
Very Positive
MultiplayerFunny
Super Bunny Man
2023
Est. copies
≈ 306k–498k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$14.99
12k reviews
Very Positive
PlatformerSandbox
Draw & Guess
2021
Est. copies
≈ 872k–1.4M
2.3x vs typical
SteamSpy 1M–2M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
$4.99
35k reviews
Very Positive
PartyMultiplayer
Divine Knockout (DKO)
2022
Est. copies
≈ 163k–266k
SteamSpy 500k–1M
Est. revenue
Free
Free
7k reviews
Mixed
Action3D Fighter
First Class Trouble
2021
Est. copies
≈ 109k–177k
SteamSpy 100k–200k
Est. revenue
$449k–$1.2M after Steam's cut $816k–$1.9M before the cut
$14.99
4k reviews
Mostly Positive
Social DeductionFunny
Party Panic
2017
Est. copies
≈ 119k–194k
SteamSpy 200k–500k
Est. revenue
$557k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$16.99
3k reviews
Mostly Positive
Multiplayer4 Player Local
Drunken Wrestlers 2
2019
Est. copies
≈ 540k–878k
SteamSpy 500k–1M
Est. revenue
$593k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$3.99
19k reviews
Very Positive
Early AccessMultiplayer

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