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wishvane

How many copies did Move or Die sell?

Estimated copies sold
≈ 970k–1.6M
$4.0M–$10.7M after Steam's cut $7.3M–$16.5M before the cut
from 23k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Move or Die out and predicted the genre from its 8 similar games. Every figure here, including Move or Die's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.0M–16.7M
best case 29.7M (Among Us)
Games like Move or Die

The middle of these games

≈ 5.0M–16.7M copies

≈ $28.1M–$73.4M after Steam's cut

from ~133k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Among Us at ≈ 22.7M–36.8M copies, ≈ $31.1M–$83.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and 4 Player Local (2 of 8).
The winners
Winners here lead with Social Deduction + Space, priced around $5.
The era
The games you compared span 2012 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Among Us
2018
Est. copies
≈ 22.7M–36.8M
5.6x vs typical
SteamSpy 20M–50M
Est. revenue
$31.1M–$83.6M after Steam's cut $56.5M–$128.6M before the cut
$4.99
745k reviews
Very Positive
MultiplayerSocial Deduction
Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$4.99
125k reviews
Very Positive
MultiplayerFunny
Human Fall Flat
2016
Est. copies
≈ 9.4M–15.3M
1.7x vs typical
SteamSpy 10M–20M
Est. revenue
$51.8M–$139.3M after Steam's cut $94.2M–$214.2M before the cut
$19.99
226k reviews
Very Positive
Co-opFunny
Split Fiction
2025
Est. copies
≈ 3.1M–5.1M
SteamSpy 2M–5M
Est. revenue
$43.1M–$115.8M after Steam's cut $78.3M–$178.1M before the cut
$49.99
126k reviews
Overwhelmingly Positive
Co-opSplit Screen
Castle Crashers®
2012
Est. copies
≈ 8.9M–14.4M
SteamSpy 5M–10M
Est. revenue
$36.6M–$98.3M after Steam's cut $66.5M–$151.2M before the cut
$14.99
140k reviews
Overwhelmingly Positive
2DOnline Co-Op
Rocket League®
2015
Est. copies
≈ 28.3M–46.0M
4.3x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
580k reviews
Very Positive
MultiplayerFootball (Soccer)
Ravenfield
2017
Est. copies
≈ 2.8M–4.5M
SteamSpy 1M–2M
Est. revenue
$13.6M–$36.6M after Steam's cut $24.7M–$56.3M before the cut
$17.99
80k reviews
Overwhelmingly Positive
FPSWar
BattleBlock Theater®
2014
Est. copies
≈ 4.1M–6.6M
SteamSpy 2M–5M
Est. revenue
$16.8M–$45.2M after Steam's cut $30.6M–$69.6M before the cut
$14.99
73k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.