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How big is Boundary: Benchmark?

Estimated owners
≈ 3k–4k
from 105 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Boundary: Benchmark out and predicted the genre from its 8 similar games. Every figure here, including Boundary: Benchmark's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 497k–2.2M
best case 5.8M (Blender)
Games like Boundary: Benchmark

The middle of these games

≈ 497k–2.2M copies

≈ $6.0M–$8.9M after Steam's cut

from ~21k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Blender at ≈ 4.4M–7.2M copies.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 8 to 5k.
The genre you'd be entering
Your set
Your set clusters on Software (6 of 8) and Utilities (5 of 8).
The winners
Winners here lead with Animation & Modeling + Software.
The era
The games you compared span 2015 to 2025, and 2 of your 6 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SteamVR
unreleased
Est. copies
≈ 2.1M–3.5M
4.1x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
86k reviews
Very Positive
VRSoftware
GameTechBench
2025
Est. copies
≈ 992–2k
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
40 reviews
Positive
AdventureSimulation
Blender
2015
Est. copies
≈ 4.4M–7.2M
4.4x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
91k reviews
Overwhelmingly Positive
Animation & ModelingSoftware
RetroArch
2022
Est. copies
≈ 241k–392k
SteamSpy 1M–2M
Est. revenue
Free
Free
10k reviews
Very Positive
Free to PlayRetro
Black Myth: Wukong Benchmark Tool
2024
Est. copies
≈ 121k–196k
SteamSpy 2M–5M
Est. revenue
Free
Free
5k reviews
Very Positive
Free to PlayUtilities
Lossless Scaling
2018
Est. copies
≈ 1.2M–1.9M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.3M before the cut
$6.99
38k reviews
Very Positive
UtilitiesSoftware
Armello
2015
Est. copies
≈ 783k–1.3M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.3M before the cut
$24.99
16k reviews
Very Positive
Board GamePvP
3DMark
unreleased
Est. copies
≈ 516k–839k
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.4M after Steam's cut $7.7M–$17.6M before the cut
$29.99
21k reviews
Very Positive
BenchmarkUtilities

Sizing up your own game? See what its genre can realistically do before you build it.