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How many copies did 3DMark sell?

Estimated copies sold
≈ 516k–839k
$4.3M–$11.4M after Steam's cut $7.7M–$17.6M before the cut
from 21k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 3DMark out and predicted the genre from its 8 similar games. Every figure here, including 3DMark's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–42k
best case 290k (SteamVR Performance Test)
Games like 3DMark

The middle of these games

≈ 7k–42k copies

≈ $74k–$167k after Steam's cut

from ~261 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: SteamVR Performance Test at ≈ 221k–359k copies.

The genre you'd be entering
Your set
Your set clusters on Benchmark (8 of 8) and Utilities (8 of 8).
The winners
Winners here lead with VR + Benchmark.
The era
The games you compared span 2012 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

3DMark 11
2012
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
Free
Free
53 reviews
Very Positive
UtilitiesBenchmark
OpenVR Benchmark
2019
Est. copies
≈ 3k–4k
SteamSpy 20k–50k
Est. revenue
Free
Free
90 reviews
Mostly Positive
UtilitiesBenchmark
Catzilla 4K - Advanced
2014
Est. copies
≈ 10k–17k
SteamSpy under 20k
Est. revenue
$42k–$114k after Steam's cut $77k–$175k before the cut
$14.99
183 reviews
Mostly Negative
BenchmarkUtilities
Star Swarm Stress Test
2014
Est. copies
≈ 19k–31k
SteamSpy 200k–500k
Est. revenue
Free
Free
338 reviews
Very Positive
UtilitiesBenchmark
SteamVR Performance Test
2016
Est. copies
≈ 221k–359k
20x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Mostly Positive
VRBenchmark
fpsVR
2018
Est. copies
≈ 72k–116k
9.0x vs typical
SteamSpy 200k–500k
Est. revenue
$79k–$211k after Steam's cut $143k–$325k before the cut
$3.99
2k reviews
Overwhelmingly Positive
IndieVR
VRMark
2016
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$34k–$90k after Steam's cut $61k–$139k before the cut
$19.99
147 reviews
Mixed
UtilitiesVR
PCMark 10
2017
Est. copies
≈ 15k–25k
1.7x vs typical
SteamSpy 20k–50k
Est. revenue
$126k–$339k after Steam's cut $230k–$522k before the cut
$29.99
445 reviews
Mixed
UtilitiesBenchmark

Sizing up your own game? See what its genre can realistically do before you build it.