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How many copies did CosmoDreamer sell?

Estimated copies sold
≈ 4k–6k
$8k–$22k after Steam's cut $15k–$34k before the cut
from 150 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CosmoDreamer out and predicted the genre from its 8 similar games. Every figure here, including CosmoDreamer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 668–4k
best case 8k (Is It Wrong to Try to Shoot 'em Up Girls in a Dungeon?)
Games like CosmoDreamer

The middle of these games

≈ 668–4k copies

≈ $1k–$10k after Steam's cut

from ~30 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Is It Wrong to Try to Shoot 'em Up Girls in a Dungeon? at ≈ 6k–10k copies.

What it took to get here
About half the games that made it here had over 14 reviews in their first month; the spread ran 4 to 96.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (7 of 8) and 2D Platformer (6 of 8).
The winners
Winners here lead with Side Scroller + Shoot 'Em Up.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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