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How many copies did Little Sim World sell?

Estimated copies sold
≈ 18k–30k
$90k–$242k after Steam's cut $164k–$373k before the cut
from 735 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Little Sim World out and predicted the genre from its 8 similar games. Every figure here, including Little Sim World's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 878k–972k
best case 6.5M (The Sims™ 4)
Games like Little Sim World

The middle of these games

≈ 878k–972k copies

≈ $9.8M–$15.0M after Steam's cut

from ~28k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Sims™ 4 at ≈ 5.0M–8.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 953 to 20k.
The genre you'd be entering
Your set
Your set clusters on Dating Sim (6 of 8) and Life Sim (6 of 8).
The winners
Winners here lead with Life Sim + Character Customization. The breakout hits carry Free to Play + Romance + Sandbox; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.