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How many copies did Moving Letters sell?

Estimated copies sold
≈ 1k–2k
$311–$835 after Steam's cut $565–$1k before the cut
from 46 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Moving Letters out and predicted the genre from its 8 similar games. Every figure here, including Moving Letters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–5k
best case 24k (Noun Town Language Learning)
Games like Moving Letters

The middle of these games

≈ 2k–5k copies

≈ $1k–$19k after Steam's cut

from ~61 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Noun Town Language Learning at ≈ 19k–30k copies, ≈ $102k–$275k after Steam's cut.

What it took to get here
About half the games that made it here had over 21 reviews in their first month; the spread ran 11 to 708.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Word Game (8 of 8) and Education (7 of 8).
The winners
Winners here lead with Puzzle + Education, priced around $20.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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