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How many copies did Prose & Codes sell?

Estimated copies sold
≈ 8k–14k
$23k–$62k after Steam's cut $42k–$95k before the cut
from 338 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Prose & Codes out and predicted the genre from its 8 similar games. Every figure here, including Prose & Codes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 16k–26k
best case 1.1M (Draw & Guess)
Games like Prose & Codes

The middle of these games

≈ 16k–26k copies

≈ $53k–$181k after Steam's cut

from ~658 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Draw & Guess at ≈ 872k–1.4M copies, ≈ $1.2M–$3.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 161 reviews in their first month; the spread ran 57 to 2k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (5 of 8) and Word Game (5 of 8).
The winners
Winners here lead with Party + Party Game, priced around $12. The breakout hits carry Party + Online Co-Op + Party Game; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.2x vs typical
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