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How big is Shotgun Witch?

Estimated owners
≈ 28k–45k
from 1k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shotgun Witch out and predicted the genre from its 8 similar games. Every figure here, including Shotgun Witch's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 60k–92k
best case 1.6M (Deep Rock Galactic: Survivor)
Games like Shotgun Witch

The middle of these games

≈ 60k–92k copies

≈ $182k–$291k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Deep Rock Galactic: Survivor at ≈ 1.2M–1.9M copies, ≈ $4.3M–$11.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 331 to 41k.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (8 of 8) and Top-Down Shooter (8 of 8).
The winners
Winners here lead with Dwarf + Action Roguelike, priced around $13. The breakout hits carry Dwarf + PvE + Top-Down; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Deep Rock Galactic: Survivor
2025
Est. copies
≈ 1.2M–1.9M
19x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.5M after Steam's cut $7.7M–$17.6M before the cut
$12.99
48k reviews
Very Positive
DwarfAction Roguelike
Pesticide Not Required
2024
Est. copies
≈ 23k–38k
SteamSpy 50k–100k
Est. revenue
$42k–$113k after Steam's cut $76k–$173k before the cut
$6.50
946 reviews
Very Positive
Action RoguelikeBullet Hell
Time Wasters
2023
Est. copies
≈ 65k–105k
SteamSpy 200k–500k
Est. revenue
$89k–$239k after Steam's cut $162k–$368k before the cut
$4.99
3k reviews
Very Positive
Action RoguelikeBullet Hell
Glyphica: Typing Survival
2024
Est. copies
≈ 62k–101k
SteamSpy 100k–200k
Est. revenue
$171k–$461k after Steam's cut $311k–$708k before the cut
$9.99
3k reviews
Very Positive
Early AccessTyping
Chippy
2019
Est. copies
≈ 34k–55k
SteamSpy under 20k
Est. revenue
$141k–$378k after Steam's cut $256k–$581k before the cut
$14.99
1k reviews
Very Positive
Nordic Ashes: Survivors of Ragnarok
2024
Est. copies
≈ 157k–255k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$431k–$1.2M after Steam's cut $783k–$1.8M before the cut
$9.99
6k reviews
Very Positive
Action RoguelikeBullet Hell
Bounty of One
2023
Est. copies
≈ 75k–122k
SteamSpy 100k–200k
Est. revenue
$144k–$388k after Steam's cut $262k–$597k before the cut
$6.99
3k reviews
Very Positive
Top-Down ShooterArena Shooter
FatalZone
2024
Est. copies
≈ 57k–92k
SteamSpy 200k–500k
Est. revenue
$109k–$293k after Steam's cut $198k–$450k before the cut
$6.99
2k reviews
Mixed
Action RoguelikeBullet Hell

Sizing up your own game? See what its genre can realistically do before you build it.