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How many copies did Hydrofoil Generation sell?

Estimated copies sold
≈ 3k–5k
$16k–$43k after Steam's cut $29k–$66k before the cut
from 117 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hydrofoil Generation out and predicted the genre from its 8 similar games. Every figure here, including Hydrofoil Generation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–21k
best case 559k (Naval Action)
Games like Hydrofoil Generation

The middle of these games

≈ 5k–21k copies

≈ $33k–$138k after Steam's cut

from ~188 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Naval Action at ≈ 426k–693k copies, ≈ $2.3M–$6.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 34 reviews in their first month; the spread ran 3 to 63.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Sailing (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Sailing + Naval Combat, priced around $20. The breakout hits carry Naval Combat + Pirates + MMORPG; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

eSail Sailing Simulator
2019
Est. copies
≈ 24k–39k
4.5x vs typical
SteamSpy 20k–50k
Est. revenue
$253k–$681k after Steam's cut $461k–$1.0M before the cut
$37.99
842 reviews
Very Positive
SimulationSports
Virtual Sailor NG
2022
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$36k–$97k after Steam's cut $65k–$149k before the cut
$39.99
132 reviews
Very Positive
CasualSimulation
Naval Action
2019
Est. copies
≈ 426k–693k
79x vs typical
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before the cut
$19.99
15k reviews
Mixed
SailingNaval Combat
Pancake Sailor
2020
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
Free
Free
188 reviews
Very Positive
SimulationFree to Play
Sailaway - The Sailing Simulator
2018
Est. copies
≈ 31k–50k
5.4x vs typical
SteamSpy 20k–50k
Est. revenue
Free
Free
1k reviews
Mixed
SimulationRacing
VR Sailing
2024
Est. copies
≈ 8k–13k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$18k–$48k after Steam's cut $32k–$74k before the cut
$7.99
328 reviews
Very Positive
RacingSimulation
VR Regatta - The Sailing Game
2018
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$75k–$201k after Steam's cut $136k–$309k before the cut
$49.99
179 reviews
Very Positive
SailingVR
Summer Trip Cruise
2023
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$8k–$20k after Steam's cut $14k–$31k before the cut
$9.99
111 reviews
Very Positive
RacingDriving

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