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How many copies did Atlas Rogues sell?

Estimated copies sold
≈ 6k–9k
from 231 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Atlas Rogues out and predicted the genre from its 8 similar games. Every figure here, including Atlas Rogues's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 522k–584k
best case 8.8M (Darkest Dungeon®)
Games like Atlas Rogues

The middle of these games

≈ 522k–584k copies

≈ $4.0M–$5.1M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Turn-Based (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Darkest Dungeon® at ≈ 6.7M–10.9M copies, ≈ $46.2M–$124.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 12k reviews in their first month; the spread ran 6k to 19k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based (4 of 8) and Open World (3 of 8).
The winners
Winners here lead with Open World + Martial Arts, priced around $25. The breakout hits carry Open World + Turn-Based Combat; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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1.8x vs typical
SteamSpy 1M–2M
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Darkest Dungeon®
2016
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≈ 6.7M–10.9M
9.2x vs typical
SteamSpy 2M–5M
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$46.2M–$124.2M after Steam's cut $84.0M–$191.0M before the cut
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Turn-Based CombatDark Fantasy
Against the Storm
2023
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≈ 926k–1.5M
2.1x vs typical
SteamSpy 500k–1M
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$7.6M–$20.5M after Steam's cut $13.9M–$31.6M before the cut
$29.99
37k reviews
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StrategyCity Builder
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2024
Est. copies
≈ 437k–711k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$9.9M before the cut
$19.99
18k reviews
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Wildermyth
2021
Est. copies
≈ 452k–735k
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Est. revenue
$3.1M–$8.4M after Steam's cut $5.6M–$12.9M before the cut
$24.99
18k reviews
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Party-Based RPGChoices Matter
Griftlands
2021
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≈ 359k–583k
SteamSpy 500k–1M
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$19.99
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2017
Est. copies
≈ 986k–1.6M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$8.1M–$21.9M after Steam's cut $14.8M–$33.6M before the cut
$29.99
29k reviews
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For The King
2018
Est. copies
≈ 1.3M–2.2M
2.5x vs typical
SteamSpy 2M–5M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
$19.99
44k reviews
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RPGOnline Co-Op

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