Sign in
wishvane

How many copies did Peglin sell?

Estimated copies sold
≈ 437k–711k
$2.4M–$6.5M after Steam's cut $4.4M–$9.9M before the cut
from 18k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Peglin out and predicted the genre from its 8 similar games. Every figure here, including Peglin's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 746k–1.2M
best case 8.2M (Slay the Spire)
Games like Peglin

The middle of these games

≈ 746k–1.2M copies

≈ $6.0M–$7.2M after Steam's cut

from ~32k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Slay the Spire at ≈ 6.3M–10.2M copies, ≈ $43.1M–$116.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 15k reviews in their first month; the spread ran 6k to 21k.
The genre you'd be entering
Your set
Your set clusters on Deckbuilding (6 of 8) and Card Game (5 of 8).
The winners
Winners here lead with Card Game + Deckbuilding, priced around $20. The breakout hits carry Roguelike Deckbuilder + Singleplayer + Card Game; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Inscryption
2021
Est. copies
≈ 3.7M–6.0M
4.6x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.3M after Steam's cut $36.7M–$83.5M before the cut
$19.99
148k reviews
Overwhelmingly Positive
Card BattlerCard Game
Balatro
2024
Est. copies
≈ 4.9M–8.0M
6.2x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.4M after Steam's cut $36.8M–$83.7M before the cut
$14.99
198k reviews
Overwhelmingly Positive
觅长生
2023
Est. copies
≈ 792k–1.3M
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$14.99
32k reviews
Very Positive
RPGOpen World
Slay the Spire
2019
Est. copies
≈ 6.3M–10.2M
6.8x vs typical
SteamSpy 5M–10M
Est. revenue
$43.1M–$116.0M after Steam's cut $78.4M–$178.5M before the cut
$24.99
218k reviews
Overwhelmingly Positive
Monster Train
2020
Est. copies
≈ 569k–924k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Griftlands
2021
Est. copies
≈ 359k–583k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$19.99
14k reviews
Very Positive
Card BattlerRogue-lite
暖雪 Warm Snow
2022
Est. copies
≈ 968k–1.6M
SteamSpy 1M–2M
Est. revenue
$4.8M–$12.9M after Steam's cut $8.7M–$19.8M before the cut
$17.99
39k reviews
Very Positive
Action RoguelikeRogue-lite
Loop Hero
2021
Est. copies
≈ 905k–1.5M
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$14.99
37k reviews
Very Positive
TacticalRogue-like

Sizing up your own game? See what its genre can realistically do before you build it.