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How big is Cthulhu: Death Escape / 克苏鲁:死亡逃脱 Prototype?

Estimated owners
≈ 4k–6k
from 150 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cthulhu: Death Escape / 克苏鲁:死亡逃脱 Prototype out and predicted the genre from its 8 similar games. Every figure here, including Cthulhu: Death Escape / 克苏鲁:死亡逃脱 Prototype's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.3M–2.4M
best case 27.3M (Phasmophobia)
Games like Cthulhu: Death Escape / 克苏鲁:死亡逃脱 Prototype

The middle of these games

≈ 2.3M–2.4M copies

≈ $18.4M–$21.8M after Steam's cut

from ~54k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Horror (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Phasmophobia at ≈ 20.8M–33.8M copies, ≈ $114.2M–$307.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Horror (4 of 8) and Psychological Horror (4 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20. The breakout hits carry Online Co-Op + Co-op + Supernatural; a typical game here doesn't.
The era
The games you compared span 2010 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Phasmophobia
2020
Est. copies
≈ 20.8M–33.8M
15x vs typical
SteamSpy 10M–20M
Est. revenue
$114.2M–$307.1M after Steam's cut $207.7M–$472.5M before the cut
$19.99
838k reviews
Very Positive
HorrorOnline Co-Op
The Room
2014
Est. copies
≈ 1.8M–2.9M
too small to compare
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.6M after Steam's cut $4.4M–$10.1M before the cut
$4.99
32k reviews
Overwhelmingly Positive
PuzzleMystery
Lobotomy Corporation | Monster Management Simulation
2018
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$11.8M–$31.8M after Steam's cut $21.5M–$49.0M before the cut
$24.99
57k reviews
Very Positive
ManagementDifficult
Amnesia: The Dark Descent
2010
Est. copies
≈ 2.3M–3.7M
too small to compare
SteamSpy 2M–5M
Est. revenue
$12.4M–$33.3M after Steam's cut $22.5M–$51.2M before the cut
$19.99
36k reviews
Very Positive
HorrorGore
DREDGE
2023
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$10.4M–$28.0M after Steam's cut $18.9M–$43.0M before the cut
$26.99
56k reviews
Overwhelmingly Positive
ExplorationFishing
What Remains of Edith Finch
2017
Est. copies
≈ 1.8M–2.9M
SteamSpy 500k–1M
Est. revenue
$10.0M–$26.8M after Steam's cut $18.1M–$41.2M before the cut
$19.99
53k reviews
Overwhelmingly Positive
Story RichAtmospheric
SOMA
2015
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$21.1M–$56.7M after Steam's cut $38.4M–$87.3M before the cut
$29.99
52k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.