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How many copies did Lobotomy Corporation | Monster Management Simulation sell?

Estimated copies sold
≈ 1.7M–2.8M
$11.8M–$31.8M after Steam's cut $21.5M–$49.0M before the cut
from 57k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lobotomy Corporation | Monster Management Simulation out and predicted the genre from its 8 similar games. Every figure here, including Lobotomy Corporation | Monster Management Simulation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 565k–1.1M
best case 1.3M (F1® 2020)
Games like Lobotomy Corporation | Monster Management Simulation

The middle of these games

≈ 565k–1.1M copies

≈ $1.9M–$5.4M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: F1® 2020 at ≈ 990k–1.6M copies.

The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Driving (2 of 8).
The winners
Winners here lead with Racing + Simulation.
The era
The games you compared span 2006 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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DwarfColony Sim

Sizing up your own game? See what its genre can realistically do before you build it.