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How many copies did Stars Die sell?

Estimated copies sold
≈ 4k–6k
$5k–$15k after Steam's cut $10k–$23k before the cut
from 160 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stars Die out and predicted the genre from its 8 similar games. Every figure here, including Stars Die's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 333k–345k
best case 4.1M (INSIDE)
Games like Stars Die

The middle of these games

≈ 333k–345k copies

≈ $3.3M–$4.2M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: INSIDE at ≈ 3.1M–5.1M copies, ≈ $21.6M–$58.2M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Story Rich (7 of 8) and Anime (6 of 8).
The winners
Winners here lead with 2.5D + Puzzle-Platformer, priced around $30.
The era
The games you compared span 2014 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

INSIDE
2016
Est. copies
≈ 3.1M–5.1M
9.0x vs typical
SteamSpy 2M–5M
Est. revenue
$21.6M–$58.2M after Steam's cut $39.4M–$89.5M before the cut
$24.99
76k reviews
Overwhelmingly Positive
2.5DPuzzle-Platformer
STEINS;GATE
2016
Est. copies
≈ 1.1M–1.8M
3.2x vs typical
SteamSpy 500k–1M
Est. revenue
$9.2M–$24.8M after Steam's cut $16.7M–$38.1M before the cut
$29.99
27k reviews
Overwhelmingly Positive
AI: The Somnium Files
2019
Est. copies
≈ 270k–439k
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.1M before the cut
$19.99
9k reviews
Very Positive
Visual NovelAnime
The Talos Principle
2014
Est. copies
≈ 1.8M–3.0M
3.9x vs typical
SteamSpy 1M–2M
Est. revenue
$15.3M–$41.0M after Steam's cut $27.7M–$63.1M before the cut
$29.99
33k reviews
Overwhelmingly Positive
PuzzlePhilosophical
STEINS;GATE 0
2018
Est. copies
≈ 255k–414k
SteamSpy 100k–200k
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.1M before the cut
$34.99
8k reviews
Overwhelmingly Positive
Zero Escape: The Nonary Games
2017
Est. copies
≈ 253k–411k
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.6M before the cut
$29.99
7k reviews
Very Positive
Senren*Banka
2020
Est. copies
≈ 915k–1.5M
4.4x vs typical
SteamSpy 500k–1M
Est. revenue
$8.8M–$23.7M after Steam's cut $16.0M–$36.4M before the cut
$34.99
37k reviews
Overwhelmingly Positive
ATRI -My Dear Moments-
2020
Est. copies
≈ 577k–937k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
$3.3M–$9.0M after Steam's cut $6.1M–$13.8M before the cut
$20.99
23k reviews
Overwhelmingly Positive
Visual NovelAnime

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