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How many copies did Maritime Calling sell?

Estimated copies sold
≈ 992–2k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 40 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Maritime Calling out and predicted the genre from its 8 similar games. Every figure here, including Maritime Calling's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 291k–382k
best case 949k (Moonlighter)
Games like Maritime Calling

The middle of these games

≈ 291k–382k copies

≈ $2.9M–$3.4M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Moonlighter at ≈ 723k–1.2M copies, ≈ $4.0M–$10.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 3k to 11k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Hack and Slash + Dungeon Crawler, priced around $20. The breakout hits carry Online Co-Op + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2013 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.4x vs typical
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