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How many copies did Pickup Basketball VR sell?

Estimated copies sold
≈ 2k–3k
$5k–$14k after Steam's cut $10k–$22k before the cut
from 77 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pickup Basketball VR out and predicted the genre from its 8 similar games. Every figure here, including Pickup Basketball VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 335–2k
best case 25k (Blacktop Hoops)
Games like Pickup Basketball VR

The middle of these games

≈ 335–2k copies

≈ $593–$7k after Steam's cut

from ~17 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Blacktop Hoops at ≈ 19k–31k copies, ≈ $155k–$417k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5 reviews in their first month; the spread ran 2 to 685.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and VR (8 of 8).
The winners
Winners here lead with Sports + Basketball, priced around $30. The breakout hits carry Competitive + PvP + Action; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

VTB Basketball League VR
2019
Est. copies
≈ 518–842
SteamSpy 50k–100k
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Free
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18 reviews
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SimulationBasketball
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2020
Est. copies
≈ 298–484
SteamSpy under 20k
Est. revenue
$409–$1k after Steam's cut $744–$2k before the cut
$4.99
12 reviews
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CasualSports
JUST HOOPS
2021
Est. copies
≈ 422–685
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$9.99
17 reviews
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SportsVR
Rezzil Player
2022
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$170–$459 after Steam's cut $309–$706 before the cut
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5 reviews
5 user reviews
SimulationSports
Nothin' But Net
2018
Est. copies
≈ 213–346
SteamSpy under 20k
Est. revenue
$292–$786 after Steam's cut $531–$1k before the cut
$4.99
7 reviews
7 user reviews
SportsVR
Blacktop Hoops
2024
Est. copies
≈ 19k–31k
45x vs typical
SteamSpy 50k–100k
Est. revenue
$155k–$417k after Steam's cut $282k–$641k before the cut
$29.99
758 reviews
Very Positive
SportsBasketball
VR SUPER SPORTS
2017
Est. copies
≈ 4k–7k
7.2x vs typical
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$62k before the cut
$12.99
122 reviews
Mixed
SportsAction
Hoops VR
2016
Est. copies
≈ 3k–4k
3.9x vs typical
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$5.99
66 reviews
Mostly Positive
SimulationSports

Sizing up your own game? See what its genre can realistically do before you build it.