Sign in
wishvane

How many copies did Godstrike sell?

Estimated copies sold
≈ 6k–10k
$10k–$27k after Steam's cut $18k–$41k before the cut
from 245 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Godstrike out and predicted the genre from its 8 similar games. Every figure here, including Godstrike's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 156k–400k
best case 4.9M (Enter the Gungeon)
Games like Godstrike

The middle of these games

≈ 156k–400k copies

≈ $713k–$2.8M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Enter the Gungeon at ≈ 3.7M–6.1M copies, ≈ $15.4M–$41.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 409 to 23k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Bullet Hell (7 of 8).
The winners
Winners here lead with Bullet Hell + Action Roguelike, priced around $15. The breakout hits carry Dungeon Crawler + Difficult + Local Co-Op; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Voidigo
2023
Est. copies
≈ 121k–197k
SteamSpy 200k–500k
Est. revenue
$167k–$448k after Steam's cut $303k–$689k before the cut
$4.99
5k reviews
Overwhelmingly Positive
Action RoguelikeTwin Stick Shooter
Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.4M after Steam's cut $28.0M–$63.6M before the cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
Soulstone Survivors
2025
Est. copies
≈ 663k–1.1M
4.2x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.3M after Steam's cut $5.0M–$11.3M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Rogue: Genesia
2025
Est. copies
≈ 212k–344k
SteamSpy 200k–500k
Est. revenue
$874k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$14.99
9k reviews
Very Positive
Action RoguelikeBullet Hell
Star of Providence
2017
Est. copies
≈ 116k–188k
SteamSpy 50k–100k
Est. revenue
$477k–$1.3M after Steam's cut $867k–$2.0M before the cut
$14.99
3k reviews
Overwhelmingly Positive
Atomicrops
2020
Est. copies
≈ 157k–255k
SteamSpy 200k–500k
Est. revenue
$646k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$14.99
6k reviews
Very Positive
ActionIndie
SYNTHETIK: Legion Rising
2018
Est. copies
≈ 398k–647k
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$19.99
13k reviews
Very Positive
Top-Down ShooterRogue-lite
Greedland
2025
Est. copies
≈ 83k–135k
SteamSpy 200k–500k
Est. revenue
$297k–$797k after Steam's cut $539k–$1.2M before the cut
$12.99
3k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.