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How many copies did Depersonalization sell?

Estimated copies sold
≈ 170k–276k
$933k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Depersonalization out and predicted the genre from its 8 similar games. Every figure here, including Depersonalization's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 150k–429k
best case 546k (Magicraft)
Games like Depersonalization

The middle of these games

≈ 150k–429k copies

≈ $1.4M–$3.2M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Magicraft at ≈ 416k–676k copies, ≈ $1.8M–$4.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 1 to 10k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (5 of 8) and Lovecraftian (3 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $16.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

MIMIC
2024
Est. copies
≈ 25–40
too small to compare
SteamSpy 20k–50k
Est. revenue
$48–$127 after Steam's cut $87–$196 before the cut
$6.99
1 reviews
1 user reviews
ExplorationStrategy
Call of the Sea
2020
Est. copies
≈ 158k–256k
SteamSpy 100k–200k
Est. revenue
$866k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$19.99
6k reviews
Very Positive
AdventurePuzzle
Back to the Dawn
2025
Est. copies
≈ 257k–418k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.0M before the cut
$23.99
10k reviews
Very Positive
Reverse Collapse: Code Name Bakery
2024
Est. copies
≈ 128k–209k
SteamSpy 200k–500k
Est. revenue
$882k–$2.4M after Steam's cut $1.6M–$3.6M before the cut
$24.99
5k reviews
Mostly Positive
Turn-Based TacticsMultiple Endings
The Room VR: A Dark Matter
2020
Est. copies
≈ 100k–162k
SteamSpy 100k–200k
Est. revenue
$684k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$24.99
4k reviews
Overwhelmingly Positive
AdventurePuzzle
Shadows Over Loathing
2022
Est. copies
≈ 82k–134k
SteamSpy 200k–500k
Est. revenue
$520k–$1.4M after Steam's cut $945k–$2.2M before the cut
$22.99
3k reviews
Overwhelmingly Positive
AdventureRPG
Strange Horticulture
2022
Est. copies
≈ 397k–646k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before the cut
$15.99
16k reviews
Very Positive
MysteryPuzzle
Magicraft
2024
Est. copies
≈ 416k–676k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before the cut
$15.99
17k reviews
Very Positive
Action RoguelikeRogue-lite

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