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How many copies did Riffle Effect sell?

Estimated copies sold
≈ 496–806
$3k–$7k after Steam's cut $5k–$11k before the cut
from 20 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Riffle Effect out and predicted the genre from its 8 similar games. Every figure here, including Riffle Effect's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–2.2M
best case 3.5M (The Last of Us™ Part I)
Games like Riffle Effect

The middle of these games

≈ 1.3M–2.2M copies

≈ $25.2M–$45.5M after Steam's cut

from ~44k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Last of Us™ Part I at ≈ 2.7M–4.4M copies, ≈ $44.3M–$119.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 4k to 28k.
The genre you'd be entering
Your set
Your set clusters on Third-Person Shooter (7 of 8) and Action-Adventure (6 of 8).
The winners
Winners here lead with Story Rich + Post-apocalyptic, priced around $60.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.5x vs typical
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