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How big is Drugs and Crime Idle?

Estimated owners
≈ 7k–12k
from 292 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Drugs and Crime Idle out and predicted the genre from its 8 similar games. Every figure here, including Drugs and Crime Idle's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–20k
best case 966k (IdleOn - The Incremental MMO)
Games like Drugs and Crime Idle

The middle of these games

≈ 5k–20k copies

≈ $15k–$52k after Steam's cut

from ~207 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: IdleOn - The Incremental MMO at ≈ 736k–1.2M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 106 reviews in their first month; the spread ran 13 to 26k.
The genre you'd be entering
Your set
Your set clusters on Idler (6 of 8) and Clicker (3 of 8).
The winners
Winners here lead with Idler + MMORPG. The breakout hits carry Pixel Graphics + Free to Play + MMORPG; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Arena ShooterCyberpunk
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IdleOn - The Incremental MMO
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Sizing up your own game? See what its genre can realistically do before you build it.