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How many copies did Speed Stars sell?

Estimated copies sold
≈ 6k–10k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 241 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Speed Stars out and predicted the genre from its 8 similar games. Every figure here, including Speed Stars's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–53k
best case 104k (Ragnarock)
Games like Speed Stars

The middle of these games

≈ 6k–53k copies

≈ $25k–$172k after Steam's cut

from ~741 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Racing (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Ragnarock at ≈ 80k–129k copies, ≈ $547k–$1.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 163 reviews in their first month; the spread ran 64 to 1k.
The genre you'd be entering
Your set
Your set clusters on Racing (3 of 8) and Rhythm (3 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $25.
The era
The games you compared span 2012 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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RacingSports
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FunnyHidden Object

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