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How many copies did SUPER 56 sell?

Estimated copies sold
≈ 4k–7k
$8k–$22k after Steam's cut $15k–$34k before the cut
from 174 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SUPER 56 out and predicted the genre from its 8 similar games. Every figure here, including SUPER 56's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 51k–390k
best case 689k (Five Nights at Freddy's: Sister Location)
Games like SUPER 56

The middle of these games

≈ 51k–390k copies

≈ $86k–$454k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Horror (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Five Nights at Freddy's: Sister Location at ≈ 525k–854k copies, ≈ $1.2M–$3.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 454 reviews in their first month; the spread ran 408 to 732.
The genre you'd be entering
Your set
Your set clusters on Horror (3 of 8) and Memes (3 of 8).
The winners
Winners here lead with Horror + Survival Horror, priced around $8.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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