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How many copies did Waves of Steel sell?

Estimated copies sold
≈ 11k–17k
$58k–$156k after Steam's cut $106k–$240k before the cut
from 426 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Waves of Steel out and predicted the genre from its 8 similar games. Every figure here, including Waves of Steel's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 767k–3.1M
best case 64.7M (War Thunder)
Games like Waves of Steel

The middle of these games

≈ 767k–3.1M copies

≈ $4.9M–$10.2M after Steam's cut

from ~28k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Simulation (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: War Thunder at ≈ 49.3M–80.1M copies.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 7k to 31k.
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and War (4 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

UBOAT
2024
Est. copies
≈ 673k–1.1M
SteamSpy 500k–1M
Est. revenue
$5.6M–$14.9M after Steam's cut $10.1M–$23.0M before the cut
$29.99
27k reviews
Very Positive
SimulationWorld War II
Holdfast: Nations At War
2020
Est. copies
≈ 730k–1.2M
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.6M before the cut
$19.99
29k reviews
Very Positive
ShooterFPS
From the Depths
2020
Est. copies
≈ 318k–516k
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before the cut
$24.99
13k reviews
Very Positive
BuildingNaval Combat
Battlefleet Gothic: Armada 2
2019
Est. copies
≈ 317k–515k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before the cut
$19.99
11k reviews
Mostly Positive
SpaceStrategy
Besiege
2020
Est. copies
≈ 1.3M–2.1M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
World of Warships
2017
Est. copies
≈ 5.4M–8.7M
5.5x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
156k reviews
Mostly Positive
Free to PlayNaval Combat
VTOL VR
2017
Est. copies
≈ 749k–1.2M
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.6M after Steam's cut $11.2M–$25.5M before the cut
$29.99
22k reviews
Overwhelmingly Positive
FlightVR
War Thunder
2013
Est. copies
≈ 49.3M–80.1M
28x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
780k reviews
Mostly Positive
Free to PlaySimulation

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