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How big is VRoid Studio?

Estimated owners
≈ 117k–191k
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left VRoid Studio out and predicted the genre from its 8 similar games. Every figure here, including VRoid Studio's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–3.0M
best case 6.6M (Grand Theft Auto IV: The Complete Edition)
Games like VRoid Studio

The middle of these games

≈ 9k–3.0M copies

≈ $41k–$7.1M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Simulation (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Grand Theft Auto IV: The Complete Edition at ≈ 5.0M–8.1M copies, ≈ $27.6M–$74.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Automobile Sim (3 of 8).
The winners
Winners here lead with Open World + Automobile Sim, priced around $20.
The era
The games you compared span 2006 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

PBA Pro Bowling
2019
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$22k–$60k after Steam's cut $41k–$93k before the cut
$14.99
189 reviews
Mostly Positive
SportsSimulation
FlatOut 2
2006
Est. copies
≈ 1.4M–2.3M
3.7x vs typical
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
PewDiePie: Legend of the Brofist
2015
Est. copies
≈ 82k–133k
SteamSpy 50k–100k
Est. revenue
$180k–$483k after Steam's cut $327k–$744k before the cut
$7.99
2k reviews
Very Positive
MemesPixel Graphics
Grand Theft Auto IV: The Complete Edition
2020
Est. copies
≈ 5.0M–8.1M
34x vs typical
SteamSpy 5M–10M
Est. revenue
$27.6M–$74.1M after Steam's cut $50.1M–$114.0M before the cut
$19.99
202k reviews
Very Positive
Open WorldAction
Pool 2D - Poolians
2019
Est. copies
≈ 296k–481k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
10k reviews
Very Positive
Free to PlayPool
Grand Theft Auto IV: Complete Edition
unreleased
Est. copies
≈ 5.0M–8.1M
34x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
202k reviews
Very Positive
Open WorldAction
AVATARIKA
2017
Est. copies
≈ 7k–12k
SteamSpy 50k–100k
Est. revenue
Free
Free
214 reviews
Mixed
Free to PlaySexual Content
Alley Catz Bowling
2021
Est. copies
≈ 248–403
SteamSpy under 20k
Est. revenue
$136–$365 after Steam's cut $247–$561 before the cut
$1.99
10 reviews
Positive
SimulationSports

Sizing up your own game? See what its genre can realistically do before you build it.