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How many copies did IncrediMarble sell?

Estimated copies sold
≈ 3k–5k
$6k–$16k after Steam's cut $11k–$25k before the cut
from 125 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left IncrediMarble out and predicted the genre from its 8 similar games. Every figure here, including IncrediMarble's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 73k–290k
best case 1.8M (WorldBox - God Simulator)
Games like IncrediMarble

The middle of these games

≈ 73k–290k copies

≈ $217k–$612k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: WorldBox - God Simulator at ≈ 1.4M–2.3M copies, ≈ $7.7M–$20.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 486 reviews in their first month; the spread ran 17 to 3k.
The genre you'd be entering
Your set
Your set clusters on Farming Sim (5 of 8) and Idler (5 of 8).
The winners
Winners here lead with Sandbox + God Game, priced around $20.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2D PlatformerCollectathon
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FarmingManagement
WorldBox - God Simulator
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≈ 1.4M–2.3M
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AutomationCasual

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