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How many copies did Recon Control sell?

Estimated copies sold
≈ 4k–6k
$10k–$26k after Steam's cut $18k–$41k before the cut
from 144 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Recon Control out and predicted the genre from its 8 similar games. Every figure here, including Recon Control's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 464k–851k
best case 4.9M (XCOM: Enemy Unknown)
Games like Recon Control

The middle of these games

≈ 464k–851k copies

≈ $4.9M–$10.4M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: XCOM: Enemy Unknown at ≈ 3.7M–6.0M copies, ≈ $15.3M–$41.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 6k to 35k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (6 of 8) and Turn-Based (5 of 8).
The winners
Winners here lead with Turn-Based Strategy + Tactical, priced around $42. The breakout hits carry Aliens + Base-Building + Grand Strategy; a typical game here doesn't.
The era
The games you compared span 2012 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

XCOM: Enemy Unknown
2012
Est. copies
≈ 3.7M–6.0M
3.4x vs typical
SteamSpy 2M–5M
Est. revenue
$15.3M–$41.0M after Steam's cut $27.7M–$63.1M before the cut
$14.99
59k reviews
Very Positive
Turn-Based StrategyTactical
Gloomhaven
2021
Est. copies
≈ 399k–649k
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before the cut
$34.99
16k reviews
Very Positive
Online Co-OpDark Fantasy
Battle Brothers
2017
Est. copies
≈ 986k–1.6M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$8.1M–$21.9M after Steam's cut $14.8M–$33.6M before the cut
$29.99
29k reviews
Very Positive
StrategyRPG
Sid Meier's Civilization VII
2025
Est. copies
≈ 1.4M–2.4M
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$27.9M–$75.0M after Steam's cut $50.7M–$115.4M before the cut
$69.99
58k reviews
Mixed
Grand StrategyHistorical
Into the Breach
2018
Est. copies
≈ 676k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before the cut
$14.99
22k reviews
Very Positive
StrategyTurn-Based Strategy
Warhammer 40,000: Gladius - Relics of War
2018
Est. copies
≈ 565k–919k
SteamSpy 1M–2M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.7M before the cut
$39.99
19k reviews
Very Positive
StrategyWarhammer 40K
Caves of Qud
2024
Est. copies
≈ 313k–508k
SteamSpy 200k–500k
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
$29.99
13k reviews
Overwhelmingly Positive
Procedural GenerationTurn-Based Combat
The Last Spell
2023
Est. copies
≈ 338k–550k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.2M–$9.6M before the cut
$24.99
14k reviews
Very Positive
StrategySingleplayer

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