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How many copies did Warhammer 40,000: Gladius - Relics of War sell?

Estimated copies sold
≈ 565k–919k
$6.2M–$16.7M after Steam's cut $11.3M–$25.7M before the cut
from 19k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Warhammer 40,000: Gladius - Relics of War out and predicted the genre from its 8 similar games. Every figure here, including Warhammer 40,000: Gladius - Relics of War's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 885k–1.5M
best case 20.6M (Sid Meier’s Civilization® VI)
Games like Warhammer 40,000: Gladius - Relics of War

The middle of these games

≈ 885k–1.5M copies

≈ $15.8M–$20.1M after Steam's cut

from ~23k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Sid Meier’s Civilization® VI at ≈ 15.7M–25.6M copies, ≈ $259.5M–$697.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 12k reviews in their first month; the spread ran 8k to 32k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (8 of 8) and 4X (7 of 8).
The winners
Winners here lead with Turn-Based Strategy, priced around $60. The breakout hits carry Singleplayer; a typical game here doesn't.
The era
The games you compared span 2010 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sid Meier's Civilization®: Beyond Earth™
2014
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$14.2M–$38.3M after Steam's cut $25.9M–$58.9M before the cut
$39.99
23k reviews
Mixed
StrategyTurn-Based Strategy
Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.7M–25.6M
16x vs typical
SteamSpy 10M–20M
Est. revenue
$259.5M–$697.7M after Steam's cut $471.8M–$1073.4M before the cut
$59.99
378k reviews
Very Positive
StrategyTurn-Based Strategy
Stellar Monarch
2016
Est. copies
≈ 9k–15k
too small to compare
SteamSpy 50k–100k
Est. revenue
$39k–$105k after Steam's cut $71k–$161k before the cut
$14.99
227 reviews
Very Positive
HUMANKIND™
2021
Est. copies
≈ 709k–1.2M
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.2M after Steam's cut $17.7M–$40.3M before the cut
$49.99
29k reviews
Mixed
StrategyTurn-Based Strategy
ENDLESS Legend™
2014
Est. copies
≈ 1.1M–1.7M
SteamSpy 2M–5M
Est. revenue
$8.8M–$23.7M after Steam's cut $16.0M–$36.4M before the cut
$29.99
19k reviews
Very Positive
Strategy4X
Sid Meier's Civilization® V
2010
Est. copies
≈ 13.3M–21.6M
9.1x vs typical
SteamSpy 10M–20M
Est. revenue
$109.7M–$295.1M after Steam's cut $199.5M–$454.0M before the cut
$29.99
211k reviews
Overwhelmingly Positive
Turn-Based StrategyStrategy
Total War: WARHAMMER III
2022
Est. copies
≈ 3.7M–6.0M
6.4x vs typical
SteamSpy 2M–5M
Est. revenue
$60.5M–$162.7M after Steam's cut $110.0M–$250.2M before the cut
$59.99
148k reviews
Mostly Positive
StrategyTurn-Based Strategy
Age of Wonders 4
2023
Est. copies
≈ 569k–925k
SteamSpy 500k–1M
Est. revenue
$7.8M–$21.0M after Steam's cut $14.2M–$32.4M before the cut
$49.99
23k reviews
Very Positive
Strategy4X

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