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How many copies did Atom sell?

Estimated copies sold
≈ 843–1k
$229–$617 after Steam's cut $417–$949 before the cut
from 34 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Atom out and predicted the genre from its 8 similar games. Every figure here, including Atom's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 48k–137k
best case 703k (Townscaper)
Games like Atom

The middle of these games

≈ 48k–137k copies

≈ $309k–$901k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Townscaper at ≈ 536k–871k copies, ≈ $883k–$2.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 947 reviews in their first month; the spread ran 411 to 10k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Experimental + Building, priced around $6. The breakout hits carry City Builder + Short + Experimental; a typical game here doesn't.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Occupy White Walls
2022
Est. copies
≈ 33k–54k
SteamSpy 100k–200k
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Free
Free
1k reviews
Very Positive
BuildingSandbox
PLAYNE : The Meditation Game
2020
Est. copies
≈ 30k–49k
SteamSpy under 20k
Est. revenue
$125k–$335k after Steam's cut $227k–$516k before the cut
$14.99
1k reviews
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RelaxingSingleplayer
Doodle God
2015
Est. copies
≈ 76k–123k
SteamSpy 100k–200k
Est. revenue
$312k–$840k after Steam's cut $568k–$1.3M before the cut
$14.99
2k reviews
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IndieCasual
Townscaper
2021
Est. copies
≈ 536k–871k
13x vs typical
SteamSpy 1M–2M
Est. revenue
$883k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$5.99
22k reviews
Overwhelmingly Positive
ExperimentalBuilding
Heliborne Collection
2017
Est. copies
≈ 138k–225k
2.5x vs typical
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Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$29.99
4k reviews
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MilitaryFlight
UNDER the SAND - a road trip simulator
2020
Est. copies
≈ 40k–65k
SteamSpy under 20k
Est. revenue
$219k–$589k after Steam's cut $399k–$907k before the cut
$19.99
2k reviews
Mostly Positive
DrivingAutomobile Sim
Everything
2017
Est. copies
≈ 133k–216k
2.4x vs typical
SteamSpy 100k–200k
Est. revenue
$547k–$1.5M after Steam's cut $995k–$2.3M before the cut
$14.99
4k reviews
Very Positive
PhilosophicalSimulation
Warsim: The Realm of Aslona
2022
Est. copies
≈ 55k–89k
SteamSpy 100k–200k
Est. revenue
$151k–$405k after Steam's cut $274k–$623k before the cut
$9.99
2k reviews
Overwhelmingly Positive
Text-BasedSimulation

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