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How many copies did Mini Car Money Chase sell?

Estimated copies sold
≈ 694–1k
$953–$3k after Steam's cut $2k–$4k before the cut
from 28 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mini Car Money Chase out and predicted the genre from its 8 similar games. Every figure here, including Mini Car Money Chase's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 955k–1.8M
best case 3.2M (Crossout)
Games like Mini Car Money Chase

The middle of these games

≈ 955k–1.8M copies

≈ $7.0M–$9.1M after Steam's cut

from ~28k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Crossout at ≈ 2.4M–3.9M copies.

What it took to get here
About half the games that made it here had over 16 reviews in their first month; the spread ran 4 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Automobile Sim (7 of 8) and Racing (6 of 8).
The winners
Winners here lead with Third Person + Gun Customization.
The era
The games you compared span 2006 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Need for Speed™
2020
Est. copies
≈ 727k–1.2M
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
$29.99
29k reviews
Mixed
RacingMultiplayer
FlatOut 2
2006
Est. copies
≈ 1.4M–2.3M
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before the cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
Need for Speed™ Most Wanted
2020
Est. copies
≈ 687k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.2M after Steam's cut $6.9M–$15.6M before the cut
$19.99
28k reviews
Mostly Positive
RacingMultiplayer
Miami Sunset Drive
2022
Est. copies
≈ 347–564
too small to compare
SteamSpy under 20k
Est. revenue
$476–$1k after Steam's cut $866–$2k before the cut
$4.99
14 reviews
Mostly Positive
RunnerCombat Racing
Crossout
2017
Est. copies
≈ 2.4M–3.9M
2.5x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
70k reviews
Mostly Positive
Third PersonGun Customization
Zombie Crush Driver
2022
Est. copies
≈ 744–1k
too small to compare
SteamSpy under 20k
Est. revenue
$612–$2k after Steam's cut $1k–$3k before the cut
$2.99
30 reviews
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Spectacle fighterExploration
Need For Speed: Hot Pursuit
2010
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
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Free
Free
20k reviews
Very Positive
RacingCombat Racing
Nash Racing: Pursuit
2022
Est. copies
≈ 620–1k
too small to compare
SteamSpy under 20k
Est. revenue
$851–$2k after Steam's cut $2k–$4k before the cut
$4.99
25 reviews
Mixed
CasualRacing

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