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How many copies did Need For Speed: Hot Pursuit sell?

Estimated copies sold
≈ 1.3M–2.1M
from 20k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Need For Speed: Hot Pursuit out and predicted the genre from its 8 similar games. Every figure here, including Need For Speed: Hot Pursuit's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 320k–1.3M
best case 5.0M (Need for Speed™ Heat)
Games like Need For Speed: Hot Pursuit

The middle of these games

≈ 320k–1.3M copies

≈ $2.4M–$22.3M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Need for Speed™ Heat at ≈ 3.8M–6.2M copies, ≈ $73.1M–$196.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 358 reviews in their first month; the spread ran 175 to 6k.
The genre you'd be entering
Your set
Your set clusters on Racing (8 of 8) and Combat Racing (5 of 8).
The winners
Winners here lead with Racing + Open World, priced around $70.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gas Guzzlers Extreme
2013
Est. copies
≈ 261k–424k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$24.99
4k reviews
Very Positive
Combat RacingVehicular Combat
Need for Speed™ Rivals
2020
Est. copies
≈ 261k–425k
SteamSpy 1M–2M
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$5.9M before the cut
$19.99
11k reviews
Mostly Positive
RacingDriving
Uncrashed : FPV Drone Simulator
2021
Est. copies
≈ 193k–313k
SteamSpy 200k–500k
Est. revenue
$794k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$14.99
8k reviews
Overwhelmingly Positive
SimulationFlight
Garfield Kart
2015
Est. copies
≈ 690k–1.1M
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
Need for Speed™ Heat
2020
Est. copies
≈ 3.8M–6.2M
12x vs typical
SteamSpy 2M–5M
Est. revenue
$73.1M–$196.5M after Steam's cut $132.9M–$302.3M before the cut
$69.99
153k reviews
Very Positive
RacingOpen World
Need for Speed™ Payback
2020
Est. copies
≈ 798k–1.3M
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.7M after Steam's cut $12.0M–$27.2M before the cut
$29.99
32k reviews
Very Positive
RacingOpen World
GRID Legends
2022
Est. copies
≈ 96k–156k
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.5M before the cut
$59.99
4k reviews
Mostly Positive
RacingDriving
Need for Speed™ Unbound
2022
Est. copies
≈ 1.5M–2.4M
4.9x vs typical
SteamSpy 1M–2M
Est. revenue
$28.7M–$77.2M after Steam's cut $52.2M–$118.8M before the cut
$69.99
60k reviews
Mixed
RacingMultiplayer

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