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How many copies did Scrapping Simulator sell?

Estimated copies sold
≈ 2k–3k
$6k–$17k after Steam's cut $12k–$26k before the cut
from 72 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Scrapping Simulator out and predicted the genre from its 8 similar games. Every figure here, including Scrapping Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.6M–5.7M
best case 46.9M (Geometry Dash)
Games like Scrapping Simulator

The middle of these games

≈ 4.6M–5.7M copies

≈ $27.2M–$37.0M after Steam's cut

from ~96k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Sandbox (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Sandbox (4 of 8) and Exploration (3 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $20. The breakout hits carry Singleplayer + Funny; a typical game here doesn't.
The era
The games you compared span 2008 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
6.6x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic
Slime Rancher
2017
Est. copies
≈ 5.4M–8.8M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$29.6M–$79.7M after Steam's cut $53.9M–$122.6M before the cut
$19.99
157k reviews
Overwhelmingly Positive
CuteExploration
Trove
2015
Est. copies
≈ 4.5M–7.4M
SteamSpy 10M–20M
Est. revenue
Free
Free
93k reviews
Mostly Positive
Free to PlayOpen World
GRIS
2018
Est. copies
≈ 2.9M–4.8M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before the cut
$14.99
96k reviews
Overwhelmingly Positive
BeautifulAtmospheric
Planet Coaster
2016
Est. copies
≈ 3.0M–4.9M
too small to compare
SteamSpy 2M–5M
Est. revenue
$37.1M–$99.8M after Steam's cut $67.5M–$153.6M before the cut
$44.99
72k reviews
Very Positive
SimulationBuilding
Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.2M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$20.9M–$56.2M after Steam's cut $38.0M–$86.5M before the cut
$19.99
153k reviews
Overwhelmingly Positive
SandboxSimulation
Firewatch
2016
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$22.7M–$61.1M after Steam's cut $41.3M–$93.9M before the cut
$19.99
99k reviews
Very Positive
AdventureAtmospheric
SPORE™
2008
Est. copies
≈ 4.6M–7.5M
too small to compare
SteamSpy 2M–5M
Est. revenue
$25.2M–$67.8M after Steam's cut $45.8M–$104.3M before the cut
$19.99
73k reviews
Very Positive
God GameOpen World

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